Presented at the Everything Procedural 2024 conference in Breda(NL) how we are using AI at Embark Studios to make video game characters come alive.

We would like the interactions with our characters to be unique and flexible, so we are using Language Models to do that. We create a text representation of the world around our characters and we use it together with the user input to prompt a fine-tuned language model to generate a response. In this way our characters can respond to user’s questions in a relevant and entartaining way.

Image from the talk